
Truth or Dare
Pick truth or dare, then turn it over. Two free skips each.
No rulebooks: every game explains itself in one line, and you pick up the rest as you play.
Pass the phone around. Every card calls a player by name.

Pick truth or dare, then turn it over. Two free skips each.

On 3·2·1 everyone picks a side at once. The smaller side defends itself.

When the count ends, everyone points at once. Every eight cards, the court sits.

Pull a new toast and say it out loud.

Only the asker sees the answer. Hints cost points. First to 7 wins.

Read the start; the room finishes it. The asker can peek and give hints.

Take turns saying it three times against the clock. Fastest clean run wins.

Whisper the question to your neighbour; they answer with a name; the named player tosses a shagai to decide if it’s read out.

On 3·2·1 everyone shows a thumb. The smaller side pays; a lone voice can argue back.

Pick the awards, vote in secret on the passed phone, then open the envelopes one by one.

Pick your year and read your fortune.

Everyone shows their answer on their fingers at once. Ten questions, the last counts double.
Four ankle bones: horse, camel, sheep, goat. Toss and count.

The youngest starts. Shake to throw; every horse is a step. Once someone is home the round is finished, and the last horse is the bayan khodood.

Four horses 100, four camels 95, one of each (berkh) 80, the rest on the table. First to 100 wins.

One fortune each. Hold the mat, make a wish, let go.

Flick your bone and knock bones out of the row. Three rounds, two shots a turn.
Hold the phone to your forehead and guess from the clues.

Phone on your forehead; guess the word. Tilt down for correct, up to pass. Take turns and compare scores.
Teams race the timer.

Play in teams; explain the word without saying it. When time runs out, the other team can steal the last word.

Explain without the banned words. Someone from the other team reads over your shoulder and buzzes.

Everyone secretly adds words to the hat. Explain → mime → one word: three rounds, same words.

Each word gets a random way to explain it: mime, draw or synonym.

Name one thing in the category, then pass. Nobody knows when it blows. Last one standing wins.

A new letter on every pass: say a word starting with it, then pass. Whoever holds it at the blast loses a life.

The card opens on GO. Name three! Each success shrinks your clock (5→4→3 s).

Three rounds, each harder: the clock hides. Closest to the target wins.

Tap first when it turns green. Don’t fall for the fakes! The winner stays on; the next challenger steps up.
Who’s the spy? Talk it out.

Everyone holds to see their card. One of you doesn’t know the secret.

The app asks questions. Find who doesn’t know from the answers.

At night the phone goes round. By day everyone votes.

An inspector secretly checks one player. Find the virus at the end.

Only the clue-giver sees the target; the group places the dial.
Everyone joins on their own phone. No install.

Write a believable fake and fool everyone. The lies come out one by one.

Two players argue it out loud; the room votes in secret. Backing the winner scores too.

Match the majority to score. Stand alone and you take the black sheep.

Draw → guess → draw → guess; then watch how each phrase got garbled.

Two teams. The spymaster gives one-word clues; the team agrees on a word together.